What's New in V2.3?
Bug Fixes
- The display didn't update properly in Vista
and Windows 7 (thanks, Microsoft, for a completely gratuitous backward
incompatibility).
What's New in V2.2?
New features
- The "go back one generation" button on the toolbar now
has click-and-hold repeat, like its go-forwards neighbor. This feature is
mainly designed for fairly small patterns. You can use it for big ones, but it
is jumpy as earlier generations are calculated.
- Pattern libraries are now loaded as a background task.
This is particularly helpful for slow machines, where loading the standard
libraries can take tens of seconds.
- You can remove a rectangular area from a selection,
using ctrl-click-drag and a right-button popup option.
- Auto-scrolling now uses a speed control similar to
Office - the further you move the cursor outside the window, the faster it
goes (up to a limit which you can set in the Options page).
- If generation 0 includes a selection, this selection is
re-applied when you return to generation 0. This makes it easier to make small
adjustments to a game.
- If there is a selection, it can be "nudged" one cell at
a time using the arrow keys.
Minor Things
- The grid/map button is now a click-and-stay-pressed
button to turn the grid on.
- Various small UI tweaks and enhancements to come into
line with current Windows conventions.
- Some algorithm and memory management changes have sped
various things up. Census operations now run about 30% faster.
Bug Fixes
- Winlife could hang if the speed-grow button was pressed
and other toolbar buttons were pressed.
- Under fairly obscure circumstances, the Save function
could hang, filling the disk up until Winlife was stopped. (It needed: pattern
modified and not grown; displayed using grid; pattern large enough to need RLE
format. And even then not always).
- Sometimes, clicking on a game to modify it would cause
the selection to disappear.
- Ctrl-double-click did not add the object to the current
selection.
What's New in V2.1?
Nothing very exciting, I'm afraid. To my amazement, in the
year and a half that Winlife32 has been available, nobody has suggested a single
additional feature that they'd like. There are just a few bug fixes.
- It now runs correctly on early 32-bit versions of
Windows, i.e. 95 and 98.
- User-defined neighborhoods work correctly.
- Some autostop bugs fixed. Previous version would
sometimes run a game for a lot longer than necessary, and very occasionally
would find the end too soon or would give the "generations very similar"
message when the situation could in fact be analysed.
- The Help file has the right name.
- A few minor glitches in the user interface have been
fixed.
Some people have reported that the Open file dialog does
not appear correctly with some older Windows versions. I have not been able to
reproduce this (using Windows 95). If you have more information, please let me
know.